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Nintendo Luminary Shigeru Miyamoto to Keynote 2007 Game Developers Conference

 Creator of Game Icons Mario, Zelda, Donkey Kong, Nintendogs to Discuss His
                              Creative Process

    SAN FRANCISCO, Jan. 22 /PRNewswire/ -- Videogame development legend
Shigeru Miyamoto will make a rare public appearance at the 2007 Game
Developers Conference (GDC) for his first keynote since 1999. Dubbed "The
Spielberg of Video Games" by Time Magazine, Miyamoto, Nintendo's Senior
Managing Director and General Manager, Entertainment Analysis & Development
Division, will present the talk, "A Creative Vision." In this session, he
will reveal how a singular creative vision drives his work, not only in
terms of his world-renowned software like the Super Mario Bros. and Legend
of Zelda series, but also in generating key technologies, including the
current global phenomena, Nintendo DS and Wii. GDC, CMP Technology's annual
conference dedicated to the art, science and business of games, takes place
March 5-9, 2007 at the Moscone Convention Center in San Francisco.
    "A Creative Vision" marks Miyamoto's first major talk since Nintendo's
release of Wii, and its smash-hit launch titles, Wii Sports and The Legend
of Zelda: Twilight Princess, which all serve as examples of the design
legend's matchless artistic leadership. His much-anticipated title, Super
Mario Galaxy for the Wii, is expected to release later in 2007. In his
keynote, Miyamoto will invite the attending developers to apply the
creative process he will outline in their own distinctive styles.
    "The Game Developers Conference is a place for developers to learn from
one another, and I think it is safe to say that every member of the
community has at one time or another fantasized about having Shigeru
Miyamoto as a mentor and teacher," said Jamil Moledina, Executive Director
of the GDC. "By guiding us through his creative vision with a keynote at
this year's GDC, Miyamoto is allowing all attendees this incomparable
privilege."
    Miyamoto joined Nintendo in 1977 as a staff artist and quickly built a
reputation for himself. In 1981, Nintendo released Miyamoto's creation
Donkey Kong to arcades, launching what would come to be known as his first
masterpiece. In 1985, Nintendo released their Nintendo Entertainment System
with Miyamoto's Super Mario Bros; over time, more than 40 million units of
the game were sold worldwide, and a series of mega-hit titles was born,
including the 1996 Nintendo 64 best seller, Super Mario 64. More than 193
million video games in the Super Mario series have been sold worldwide.
    To date, Miyamoto has worked on more than 100 different Nintendo video
game titles, supporting younger video game creators as a producer for Kirby
and Pokemon games. Miyamoto's most recent video game projects include Wii
Sports, The Legend of Zelda: Twilight Princess, Nintendogs, Super Mario
Galaxy and design work on the Wii hardware. He also was responsible for The
Legend of Zelda: The Wind Waker, Metroid Prime, Super Mario Sunshine,
Pikmin, Luigi's Mansion and The Legend of Zelda: Ocarina of Time, which has
been called the greatest video game of all time.
    In 1998, Miyamoto was honored as the first inductee into the Academy of
Interactive Arts and Sciences Hall of Fame. In 2005, he and his best-known
creation, Mario, were honored as inaugural inductees into the Walk of Game
in San Francisco. In 2006, he became one of the first video game creators
knighted into France's Order of Arts and Letters.
    Miyamoto's keynote, "A Creative Vision," will take place from 10:30am -
11:30am in the Esplanade Room of the Moscone Center's South Hall on
Thursday, March 8.
    More than 12,500 game industry professionals will convene during GDC,
the world's largest games industry-only event dedicated to the advancement
of resources, tools and technologies used to create interactive
entertainment. The GDC features more than 300 lectures, panels, tutorials
and round-table discussions on a comprehensive selection of game
development topics taught by leading industry experts.
    For more information, or to register for the Game Developers
Conference, please visit http://www.gdconf.com. The deadline for early rate
pricing is January 31st.
    About the CMP Game Group (http://www.cmpgame.com)
    A core provider of essential information to the professional game
industry, the CMP Game Group offers market-defining content, and drives
community through the Game Developers Conference, Game Developer magazine,
the Webby Award-winning Gamasutra.com, the Serious Games Summit D.C., GDC
Mobile, GDC Europe, the Independent Games Festival, the Game Developers
Choice Awards, GDC London, the London Games Summit, GDCTV, GDCRadio, and
the GDC Focus On event series. For more information, please visit
http://www.cmpgame.com.
    About CMP Technology (http://www.cmp.com)
    CMP Technology is a marketing solutions company serving the technology
industry. Through its market-leading portfolio of trusted information
brands, CMP has earned the confidence of more technology professionals than
any other media company. As a result, CMP is the premier provider of
access, insight and actionable programs designed to connect sellers and
buyers in ways that yield superior return on investment. CMP Technology is
a subsidiary of United Business Media (http://www.unitedbusinessmedia.com), a
global provider of news distribution and specialist information services
with a market capitalization of more than $3 billion.


SOURCE CMP Game Group




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