GDC to Host a Two-Day Summit Dedicated to Discussing Practical Employment of
Interactive Entertainment Technology
SAN FRANCISCO, Jan. 23 /PRNewswire/ -- Founder & CEO of Linden Lab, Philip
Rosedale, and Jesper Juul, author of Half Real, will headline the Serious
Games Summit, hosted by the 2006 Game Developers Conference (GDC). The GDC
will dedicate two full days to the Serious Games Summit (SGS), in an effort to
advance and promote the use of video game technology in non-entertainment
industries. The event will provide a forum for presentations and discussion
on how interactive entertainment technology can be used as training tools in
education, business and government sectors. The summit will take place
Monday, March 20 through Tuesday, March 21 at the Marriott Hotel in San Jose,
Calif.
Rosedale and Juul possess extensive backgrounds in software technology and
game-based theory respectively. Rosedale has been referred to as a pioneer in
streaming technology and was responsible for developing tools such as
RealVideo, RealSystem 5.0 and RealSystem G2. He is the founder and CEO of
Linden Lab, the 3D virtual world design company behind Second Life, based in
San Francisco.
Juul is highly regarded for his game theories, and has published numerous
literatures. He is the editor of the Game Studies journal and author of
Half-Real: Video Games Between Real Rules and Fictional Worlds (MIT Press,
2005). His personal blog, "The Ludologist," is a well-respected site for game
developers.
During the Serious Games Summit, various lectures and sessions will
examine the current state of the Serious Games market and the future relevance
and use of these games in areas such as healthcare, military, science and
corporate training. Representatives from the games industry, academia,
government and the private sector will be on hand to help define this growing
field. The event will provide networking opportunities, developer training
and vital information pertaining to top-line design, production and assessment
issues.
The 2006 Serious Games Summit highlights include:
* Advergaming, Game-Based Messaging, and Marketing I
Speaker: Ian Bogost, Persuasive Games
* Serious Games Tutorial: Core Approaches for Serious Game Project
Success
Speaker: Ben Sawyer, Cofounder, Digitalmill
* Better (Serious) Game Design: As Lecture and Practice
Speaker: Noah Falstein, The Inspiracy
* Human to Virtual Human
Speaker: Nigel Papworth, Lulea University of Technology
* Business Model Blasts
Speakers: Doug Whatley, BreakAway Games, Ltd.
Eric Marcoullier, Cyberlore Studio
Ntiedo Etuk, Tabula Digita, Inc.
* New Interfaces for Serious Games: Case Study Blasts
Speakers: Juha Arrasvuori, Nokia
Domenic Greco, CyberLearning Technology, LLC
Jeff Ridenour, University of California, Irvine
Nigel Papworth, Lulea University of Technology
* Mass Audience Issues for Serious Games
Speakers: Suzanne Seggerman, Games for Change
Carl Goodman, Digital Media at the Museum of Moving Image
Katie Salen, Parsons School of Design
Connie Yowell, MacArthur Foundation
Karen Sideman
* A Corporate Learning Consortium Looks at Games
Speakers: Mark Oehlert, MASIE Center Learning Consortium
Brent Schlenker, Intel
* Real Teachers: Real Games
Speaker: Kurt Squire, University of Wisconsin
"Serious games are an increasingly viable option for many sectors,
especially in corporate training and education," Jamil Moledina, director,
Game Developers Conference, said. "As game creators develop better tools and
apply the solutions more broadly, they have a larger arena to make impactful
serious games."
The GDC is the largest and most important professional development event
for the games industry. The conference will feature more than 300 lectures
and workshops designed to provide inspiration and build skills. It offers an
independent forum for developers from around the world to set the agenda for
the next stage of interactive tools.
For more information on the Serious Games Summit, or to register, please
visit http://www.gdconf.com.
About the CMP Game Group (http://www.cmpgame.com)
A core provider of essential information to the professional game
industry, the CMP Game Group offers market-defining content, and drives
community through the Game Developers Conference, GDC Europe, the Serious
Games Summit D.C., GDC Mobile, GDC Asia, Game Developer magazine,
Gamasutra.com, the Independent Games Festival, the Game Developers Choice
Awards, and GDCTV. For more information, please visit http://www.cmpgame.com.
About CMP Media (http://www.cmp.com)
Through its market-leading portfolio of trusted information brands in the
technology, healthcare and lifestyles industries, CMP Media has earned the
confidence of more professionals and enthusiasts in these fields than any
other media company. As a result, CMP is the premier provider of access,
insight and actionable programs designed to connect sellers and buyers in each
of these industries in ways that yield superior return on investment. CMP
Media is a subsidiary of United Business Media
(http://www.unitedbusinessmedia.com), a global provider of news distribution
and specialist information services with a market capitalization of more than
$3 billion.
SOURCE CMP Game Group
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CONTACT: Sibel Sunar of The Bohle Company, +1-310-785-0515, ext. 271, sibel@bohle.com, for CMP Game Group; or Tara Gibb of CMP Game Group, +1-415-947-6219, tgibb@cmp.com
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