Sci-Fi Veteran to Discuss the Reimagining, Reinventing, and Resurrecting of
the Beloved Space Opera to Create a Modern Day Masterpiece
SAN FRANCISCO, Feb. 6 /PRNewswire/ -- Creator and producer of the new
"Battlestar Galactica" Ronald D. Moore will deliver the keynote address of the
"vision track" at the 2006 Game Developers Conference (GDC). GDC is the
world's largest event solely dedicated to the advancement of resources, tools,
and inspiration used to create interactive games. This year's conference will
take place Monday through Friday, March 20-24, at the San Jose Convention
Center.
In the vision keynote, entitled "Building a Better Battlestar," Moore will
discuss his pioneering global application of realism to story and characters
in the science fiction genre, and his experiences creating something new and
successful out of an existing and adored intellectual property. During the
keynote, Moore will discuss each element of the rebirth of "Battlestar
Galactica," using clips and props from the production of the show as
references.
The vision track of the GDC was introduced at the 2005 conference, and is
designed to provide an environment that fosters the innate creativity of game
developers, empowering each of them to establish their own long-term vision of
the next decade of games.
"Ronald Moore was presented with the challenge of reinventing a beloved
story, which is a challenge often presented to producers of games," said Jamil
Moledina, director, Game Developers Conference. "His example of creating one
of the most brilliant and successful science fiction masterpieces in recent
Hollywood history is a perfect inspirational case study to capture the
imaginations of the game creation leaders who attend GDC."
Deeply rooted in the sci-fi genre, Ronald D. Moore got his start on the
writing staff of "Star Trek: The Next Generation." During his tenure there,
he wrote or co-wrote 27 episodes, including the two-hour series finale, "All
Good Things," for which he won a 1994 Hugo Award. That same year, Moore was
honored with an Emmy Award nomination, was promoted to producer and later
joined the writing staff of "Star Trek: Deep Space Nine." Moore spent five
seasons on the show as co-executive producer until the end of its successful
run in 1999. He also spent two years as executive producer of "Roswell,"
taking over the reins as show-runner from creator Jason Katims in its final
year. In 2002, Moore was named show-runner and executive producer of HBO's
acclaimed "Carnivale."
The keynote, "Building a Better Battlestar," is scheduled for Wednesday,
March 22, from 12:00 to 1:00pm. Following Moore's presentation, GDC director
Jamil Moledina will moderate questions from the audience. Platform specific
keynote sessions for GDC 2006 will be announced at a later date.
The GDC is the largest and most important professional development event
for the games industry. The conference will feature more than 300 lectures
and workshops designed to provide inspiration and build skills. It offers an
independent forum for developers from around the world to set the agenda for
the next stage of interactive tools.
The GDC will take place March 20-24 at the San Jose Convention Center. To
secure early rate pricing, be sure to register by February 15. Learn more at
http://www.gdconf.com.
About the CMP Game Group (http://www.cmpgame.com)
A core provider of essential information to the professional game
industry, the CMP Game Group offers market-defining content, and drives
community through the Game Developers Conference, GDC Europe, the Serious
Games Summit D.C., GDC Mobile, GDC Asia, Game Developer magazine,
Gamasutra.com, the Independent Games Festival, the Game Developers Choice
Awards, and GDCTV. For more information, please visit http://www.cmpgame.com.
About CMP Media (http://www.cmp.com)
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SOURCE CMP Game Group
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CONTACT: Sibel Sunar of The Bohle Company, +1-310-785-0515, ext. 271, sibel@bohle.com, for CMP Game Group; or Tara Gibb of CMP Game Group, +1-415-947-6219, tgibb@cmp.com
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