Gesture-control software puts vision-enabled games on TVs, consoles, PCs
and cellphones.
SUNNYVALE, Calif., Feb. 14 /PRNewswire/ -- GestureTek(R) Inc., pioneer
and world-leader in vision-enabled gaming and entertainment systems, will
exhibit groundbreaking new gesture-control technologies at the 2008 Toy
Fair on February 17 to 20th in New York City (Booth 4866E) and at the 2008
Game Developers Conference on February 20th to 22nd in San Francisco (Booth
5322).
"For more than 20 years, GestureTek's innovative gesture-recognition
solutions have been blazing trails in the field of computer-human
interaction," said Vincent John Vincent, President and Co-Founder of
GestureTek Inc. "Thousands of museums, science centers, amusement parks and
retail stores feature GestureTek installations. With our patented
body-tracking software embedded in millions of consoles, digital signs and
cell phones, people worldwide have enjoyed the GestureTek virtual world
experience."
GestureTek is expanding its licensing program for toy and game
developers. Leading companies have already licensed GestureTek's patents
and software for their motion-controlled gaming and entertainment systems,
including Sony for the PlayStation EyeToy, Microsoft for the Xbox 360 Live
Camera, Hasbro's PLAYSKOOL for the ION Educational Gaming System, and
Japanese wireless operator NTT DoCoMo for gesture-controlled mobile games.
Other mobile operators and handset manufacturers embedded with GestureTek
technology include Verizon, Cellular South and Motorola. GestureTek's
gesture-enabled games were also featured on Mobile Internet Devices based
on the Intel Low Power Chip technology at the 2008 Consumer Electronics
Show.
The latest technology to be showcased by GestureTek at the 2008 Toy
Fair and the Game Developers Conference is a prototype 'Wii-like' game
stick. This device interfaces with gesture-controlled gaming and
entertainment systems, and can be tracked in complete 3-D space by any
camera-enabled device, such as a console, PC or set-top box, with no need
for embedded electronics. The technology relies solely on camera analysis
to track and position in 3-D space. More cost-effective than
accelerometer-based solutions, the GestureTek game stick recognizes both
minute and large movements, for an exciting, life-like virtual gaming
experience. Since the technology is camera-based, players can see their
real-time, full-body image onscreen as they control 3-D simulations and
interact with onscreen characters and objects. Body motion controls the
program, resulting in an exhilarating immersive virtual experience.
GestureTek can even vision-equip dolls, stuffed animals or robots.
Other gaming and entertainment technologies developed by GestureTek
include:
-- GestureXtreme(R), a gaming system that immerses users' images into
exciting virtual worlds, with no special gear needed. Games include
sports, adventure and education simulations.
mms://wme.gesturetek.com/gesturetek.com/gestxtreme/productvideos/gesture_extre
me.wmv
-- FunCam(R), a portable gear-free virtual gaming system that can be set
up anywhere, so it's great for malls, nightclubs and trade shows.
http://www.gesturetek.com/gestxtreme/funcam.php
-- EyeMobile(R), the world's first gaming engine for mobile devices.
http://www.gesturetekmobile.com/
-- ScreenXtreme(R), an immersive solution that puts viewers into a
digital sign and allows them to control the content.
http://www.gesturetek.com/screenxtreme/introduction.php
-- GestureFX(R), a system to display and control multi-media on a floor, wall or tabletop.
mms://wme.gesturetek.com/gesturetek.com/gesturefx/productvideos/gesturefx_s
yst em_series.wmv
GestureTek offers consulting services for game concepts and hardware
design, along with software delivery and application development. The
company also creates vision-enabled toys, from prototype to final design.
All patents, technology, game engines and applications can be licensed and
API's include full body analysis and motion tracking, as well as
feature-specific tracking such as face, hand, color, motion and object
tracking. The game engine design lets content be easily ported from one
device or platform to another. See GestureTek's toy/game flyer
http://www.gesturetek.com/pdfs/ToyShowFlyer.pdf and Product Video at
http://www.gesturetek.com
For more information contact:
Patti Jordan, Director Mktg & Comm, GestureTek, 416-340-9290 x 274
patti.jordan@gesturetek.com
About GestureTek Inc.
GestureTek is a pioneer in computer vision control, and the
world-leader and patent-holder in gesture-recognition technologies for
information, presentation and entertainment systems. The company's
revolutionary video gesture control software lets users control interactive
content, access information, manipulate special effects or immerse
themselves in an interactive 3D virtual world -- simply by moving their
hands or body. In the past 20 years, GestureTek has delivered nearly 4,000
interactive displays, kiosks, exhibits, games and other interactive
solutions for museums, science centers, location-based entertainment
facilities, retail stores, real estate presentation centers, corporate
boardrooms and showrooms, television networks and game developers. The
technology is also used by advertisers and marketers to make their digital
signs and advertisements interactive and immersive. Healthcare
organizations also use GestureTek's technology for virtual therapy.
GestureTek clients include leading organizations and Fortune 500 companies
such as CNN, Samsung, NASA, BMW, Ford, Oracle, Intel, IBM, Federal Express,
Autodesk, Panasonic and more. GestureTek is headquartered in Silicon
Valley, with offices in Toronto, Ottawa and Asia. Learn more at
http://www.gesturetek.com or call (800) 315-1189.
SOURCE GestureTek Inc.
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Related links: http://www.gesturetek.com
CONTACT: Liz Nida, Account Executive of SS PR, +1-719-634-8055 lnida@sspr.com, for GestureTek Inc.; or Patti Jordan, Director Mktg & Comm of GestureTek Inc., +1-416-340-9290, ext. 274, patti.jordan@gesturetek.com
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