Experts Discuss PSP Game Development, Tools and Technologies, Driving Game
Development Into Its Next Phase
FOSTER CITY, Calif., March 3 /PRNewswire/ -- Sony Computer Entertainment
America Inc. announced today its presence at the 2005 Game Developers
Conference, held March 7-11 at the Moscone Convention Center in San Francisco.
Sony Computer Entertainment America will host its largest overall show
presence in company history, featuring the newest PlayStation platform,
PSP(TM) (PlayStation(R) Portable), innovations for the PlayStation(R)2
computer entertainment system and EyeToy(TM), as well as tools and
technologies designed to encourage game development on all platforms. Company
experts in game development, programming, and technology are set to speak at
numerous sessions during the 19th annual conference.
(Logo: http://www.newscom.com/cgi-bin/prnh/20000510/SFW104-a )
The Game Developers Conference, the world's largest event exclusively
devoted to game creators, hosts more than 10,000 attendees and provides
educational, networking, and business opportunities for the professionals
driving the $10 billion videogame industry. This year, Sony Computer
Entertainment America will support developers and publishers in the creation
of PlayStation(R) content by providing the latest development tools and
technologies through conference presentations, panels and booth
demonstrations. Booth demonstrations will be held at booth number 537, which
will be open from 11:30 a.m. to 6:30 p.m. March 9-10, and from 11:30 a.m. to
3:30 p.m. on March 11.
"Developers are an enormous part of our success as they drive content and
innovation forward, making PlayStation the best gaming experience for millions
of consumers worldwide," said Andrew House, executive vice president, Sony
Computer Entertainment America. "The Game Developers Conference enables us to
collaborate with developers, share with them our vision for game development
for new PlayStation platforms, and demonstrate our commitment to the global
development community."
Sony Computer Entertainment America staff will be available at its booth
throughout the conference to offer a look at the latest developments in tools
and technologies, including:
-- PSP demonstrations, including games that highlight the unique features
of the device, such as wireless multiplayer gaming via Wi-Fi (802.11b). The
booth will also feature contents of the PSP Value Pack and the PSP Development
Tool, a hardware development system that enables developers to create and
debug PSP software efficiently over a network. This development tool is also
equipped with extra memory for debugging, wireless LAN capability, battery
emulation monitoring, VGA output, and DVD and Universal Media Disc (UMD(TM))
drives to ease testing of production game builds.
-- PlayStation 2 advancements, including demonstrations of a variety of
games and the PlayStation 2 Performance Analyzer, a tool for conducting
detailed performance analysis of games during development. Sixty-minute
sessions on the Performance Analyzer will be held throughout the duration of
the expo to provide developers hands-on access as well as an opportunity to
speak with experts regarding how to best utilize this tool.
-- EyeToy, which enables developers and publishers to create games where
the player's own movements, gestures and actions are captured via camera and
transmitted to the game to control gameplay in real-time. Sony Computer
Entertainment will demonstrate unique content including EyeToy(R): Monkey
Mania, to showcase the capabilities of this innovative input device.
Sony Computer Entertainment America developers, programmers, producers and
technology specialists will speak on a variety of topics at the 2005 Game
Developers Conference. Below is a list of Sony Computer Entertainment America
and affiliated speakers. For complete session descriptions and information on
how to register for the 2005 Game Developers Conference, visit
http://www.gdconf.com . Speaker times and locations are subject to change.
Wednesday, March 9:
Game Design Track
-- 9 a.m.- 10 a.m.: E. Daniel Arey, creative director, Naughty Dog,
"Designing the AAA Title: Letters from the Trenches," Room 3016.
Programming Track
-- 9 a.m. - 10 a.m.: Mark DeLoura, manager of developer relations, Sony
Computer Entertainment America, and Dominic Mallinson, director of R&D, Sony
Computer Entertainment America, "CELL: A New Platform for Digital
Entertainment," Room 2002.
-- 9 a.m. - 10 a.m.: Eric Lengyel, senior programmer, Naughty Dog,
"Advanced Stencil Shadow and Penumbral Wedge Rendering," Room 3018.
-- 4 p.m. - 5 p.m.: Ned Lerner, director of tools and technology, Sony
Computer Entertainment America, "So you need a better tools/technology group,"
Room 3009.
Thursday, March 10:
Audio Track
-- 5:30 p.m. - 6:30 p.m.: Chuck Russom, senior sound designer, and Dave
Murrant, sound design manager, both of Sony Computer Entertainment America,
"The Next Best Thing to Being There: Creating Ambience and Immersion in
Games," Room 2009.
Programming Track
-- 9 a.m. - 10 a.m.: Ned Lerner, director of tools and technology, Sony
Computer Entertainment America, "So you need a better tools/technology group,"
Room 3009B.
-- Noon - 1 p.m.: Remi Arnaud, graphics architect, and Mark Barnes,
COLLADA project lead, both of Sony Computer Entertainment America, "COLLADA:
An Open Interchange Format for the Interactive 3D Industry," Programming
Track, Room 2016.
-- 2 p.m. - 3 p.m.: Eyal Erez, R&D shader writer, Naughty Dog,
"Interactive 3D Lighting in Sprites Rendering," 2nd Floor lobby Station 5.
-- 2:30 p.m. - 3:30 p.m.: Eran Egozy, chief technology officer, Harmonix
Music Systems, "EyeToy: AntiGrav(TM) - Tales of Woe," Room 3010.
-- 4 p.m. - 6 p.m.: Naty Hoffman, senior programmer, Naughty Dog,
"Advanced Real-Time Rendering: Beyond Reflectance," Room 2002.
-- 5:30 p.m. - 6:30 p.m.: Arjen Beij, programmer, Guerilla Games, and
William van der Sterren, AI consultant/developer - CGF-AI, "Killzone(TM)'s AI:
Dynamic Procedural Combat Tactics," Room 3007.
-- 5:30 p.m. - 6:30 p.m.: Ned Lerner, director of tools and technology,
Sony Computer Entertainment America, "The CTO's Talk," Room 3010.
Friday, March 11:
Audio Track
-- 9 a.m. - 10 a.m.: Dave Murrant, sound design manager, Sony Computer
Entertainment America, participates in a panel discussion on "My Amp Goes Up
to 11: Audio Reference Levels and Dynamics in Games," Room 2009.
-- 10:30 a.m. - 11:30 a.m.: Chuck Doud, music director, Sony Computer
Entertainment America, "How To Produce and Promote a Game Soundtrack Album,"
Room 2007.
-- Noon - 1 p.m.: Chuck Doud, music director, Sony Computer
Entertainment America, "Adaptive Music Jam," Room 2007.
-- 2:30 p.m. - 3:30 p.m.: Clint Bajakian, senior music supervisor, Sony
Computer Entertainment America, and Chuck Doud, music director, Sony Computer
Entertainment America, "What Makes Music for Games 'Music for Games,'" Room
2009.
-- 4 p.m. - 5 p.m.: Dave Murrant, sound design manager, Sony Computer
Entertainment America, "SCREAM: A Users Perspective," Room 2009.
Game Design Track
-- Noon - 1 p.m.: Brian Allgeier, design director, Insomniac Games,
"Attack of the Design Directors!" Room 3010.
Production Track
-- 10:30 a.m. - 11:30 a.m.: Chris Eden, developer relations account
manager, Sony Computer Entertainment America, "Becoming a Licensed PSP
Developer," Room 2016.
Programming Track
-- 9 a.m. - 10 a.m.: Igor Borovikov, senior programmer, Sony Computer
Entertainment America, "An Orwellian approach to AI architecture," Room 2010.
-- 9 a.m. - 10 a.m.: Bruce Oberg, co-founder, Sucker Punch Productions,
"The Picture Worth a Thousand Bugs: A System for Rigging Complex Game
Missions," Room 3018.
-- 10:30 a.m. - 11:30 a.m.: Christer Ericson, senior principal
programmer, Sony Computer Entertainment America (Santa Monica Studios),
"Numerical Robustness for Geometric Calculations," Room 3010.
-- Noon - 1 p.m.: Mark DeLoura, manager of developer relations, Sony
Computer Entertainment America, "PSP Advanced Software Overview," Room 2016.
-- 2:30 p.m. - 3:30 p.m.: Ned Lerner, director of tools and technology,
Sony Computer Entertainment America, "So you need a better tools/technology
group," Room 3009.
Visual Arts Track
-- 10:30 a.m. - 11:30 a.m.: Nicholas Zeman, face animation director,
Sony Computer Entertainment America, "Cinema Quality Face Animation Using
Bones," Room 2005.
-- Noon - 1 p.m.: Jason Parks, technical artist, Sony Computer
Entertainment America, "Helper Joints: Advanced Deformations on RunTime
Characters," Room 2005.
About Sony Computer Entertainment America Inc.
Sony Computer Entertainment America Inc. continues to redefine the
entertainment lifestyle with its PlayStation(R) and PS one(TM) game console,
the PlayStation(R)2 computer entertainment system and the PSP(TM)
(PlayStation(R) Portable) handheld entertainment system. The PlayStation 2
computer entertainment system is set to revolutionize the home entertainment
market, offering the most compelling interactive content and the capability to
be used as a network terminal in the coming broadband era. PSP is a new
portable entertainment system that allows users to enjoy 3D games, with
high-quality full-motion video, and high-fidelity stereo audio.
Recognized as the undisputed industry leader, Sony Computer Entertainment
America Inc. markets the PlayStation family of products and develops,
publishes, markets and distributes software for the PS one game console, the
PlayStation 2 computer entertainment system and the PSP handheld entertainment
system for the North American market. Based in Foster City, Calif. Sony
Computer Entertainment America Inc. serves as headquarters for all North
American operations and is a wholly-owned subsidiary of Sony Computer
Entertainment Inc.
Visit us on the Web at http://www.us.playstation.com .
SOURCE Sony Computer Entertainment America Inc.
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Related links: http://www.playstation.com
Photo Notes: NewsCom: http://www.newscom.com/cgi-bin/prnh/20000510/SFW104-a AP Archive: http://photoarchive.ap.org PRN Photo Desk, 1-888-776-6555 or +1-212-782-2840
CONTACT: Monica Wik, +1-650-655-5394, or monica_wik@playstation.sony.com, or Janette Barrios, +1-650-655-5583, or janette_barrios@playstation.sony.com, both of Sony Computer Entertainment America
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