NVIDIA Developer Toolkit and 'GPU Gems 2' Now Available
GAME DEVELOPERS CONFERENCE, SAN FRANCISCO, March 7
/PRNewswire-FirstCall/ -- NVIDIA Corporation (Nasdaq: NVDA), a worldwide
leader in graphics and digital media processors, today announced the immediate
availability of the NVIDIA Developer Toolkit, a comprehensive suite of
cutting-edge content creation, code integration, performance analysis, and
educational resources for game developers. Designed to make it easier for game
developers to take advantage of the latest advancements in graphics hardware
technologies, the NVIDIA Developer Toolkit can be downloaded for free at
http://developer.nvidia.com .
(Logo: http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO )
The Company also announced the arrival of "GPU Gems 2: Programming
Techniques for High-Performance Graphics and General-Purpose Computation," the
sequel to one of the definitive source books for programming tips and
techniques. Published by Addison-Wesley and written by experts in real-time
graphics programming, "GPU Gems 2" provides programmers with tips and
techniques for creating advanced visual effects, as well as valuable
development strategies for managing complex scenes leveraging the power and
feature set of today's graphics processing units (GPUs). The hardcover,
880-page book carries a suggested retail price of $59.99 (USD) and is now
available at Amazon, Barnes & Noble, and the Addison-Wesley Web sites.
"Providing game developers with the tools they need to push the limits on
NVIDIA GPUs is a long-term commitment, and critical strategy for NVIDIA," said
Mark Daly, vice president of content development at NVIDIA. "With the NVIDIA
Developer Toolkit, developers are empowered to take advantage of key new
features in today's GPUs, such as Shader Model 3.0, to further advance their
craft."
The NVIDIA Developer Toolkit combines updated versions of the Company's
award-winning tools for game developers, such as NVPerfHUD, an advanced
performance analysis tool for Microsoft(R) DirectX(R) 9-based applications.
According to Remy Saville, graphics programmer at Relic Entertainment,
"NVPerfHUD has way more features than I expected ... blew me away!"
Tools and resources featured in the NVIDIA Developer Toolkit include:
-- NVIDIA SDK 9.0, a collection of hundreds of code samples, effects,
plug-ins, and whitepapers for developers working with latest-generation NVIDIA
GPUs;
-- NVPerfHUD 3, an advanced performance analysis tool for Microsoft
DirectX 9-based applications to provide developers with the ability to freeze
applications and get detailed information about the graphics pipeline for each
scene;
-- NVShaderPerf, a performance analysis tool that delivers shader
performance metrics for Microsoft DirectX and OpenGL(R) applications across
NVIDIA GPUs;
-- FX Composer 1.6, an integrated development environment for creating,
debugging and tuning high performance shaders. Real-time preview and
optimization features make it easy for programmers and artists to create
unique visual effects, such as those enabled by Shader Model 3.0.
About NVIDIA
NVIDIA Corporation is a worldwide leader in graphics and digital media
processors. The Company's products enhance the end-user experience on consumer
and professional computing devices. NVIDIA graphics processing units (GPUs),
media and communications processors (MCPs), and wireless media processors
(WMPs) have broad market reach and are incorporated into a variety of
platforms, including consumer and enterprise PCs, notebooks, workstations,
PDAs, mobile phones, and video game consoles. NVIDIA is headquartered in Santa
Clara, California and employs more than 2,000 people worldwide. For more
information, visit the Company's Web site at http://www.nvidia.com.
Certain statements in this press release including, but not limited to,
the features, benefits, performance and capabilities of NVIDIA products and
technologies, GPU Gems and our strategy are forward-looking statements that
are subject to risks and uncertainties that could cause results to be
materially different than expectations. Such risks and uncertainties include,
but are not limited to, software bugs or defects, incompatibility of
technologies, reliance on third-party manufacturers, general industry trends
including cyclical trends in the semiconductor industry, delays in integration
of our products, changes in industry standards and interfaces, and other risks
detailed from time to time in the NVIDIA reports filed with the Securities and
Exchange Commission including its Form 10-Q for the quarter ended October 24,
2004. These forward-looking statements speak only as of the date hereof.
NVIDIA disclaims any obligation to update these forward-looking statements.
NOTE: All company and/or product names may be trade names, trademarks
and/or registered trademarks of the respective owners with which they are
associated. Features, pricing, availability, and specifications are subject
to change without notice.
SOURCE NVIDIA Corporation
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Related links: http://www.nvidia.com
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CONTACT: Carrie Cowan of NVIDIA Corporation, +1-408-486-7330, or ccowan@nvidia.com
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