NVIDIA Releases Landmark Development Platform for Creating Blockbuster
DirectX 10 Games Using NVIDIA(R) GeForce(R) Graphics Processors
SANTA CLARA, Calif., March 7 /PRNewswire-FirstCall/ -- The game
development industry is currently in the middle of one of the biggest
transitions in its history with the introduction of Microsoft DirectX 10.
To help the development community transition quickly to DirectX 10,
NVIDIA(R) (Nasdaq: NVDA) today introduced a definitive new platform for
advanced game development.
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The core of this platform is a new development suite to help developers
create and optimize state-of-the-art PC games for DirectX 10. The new
NVIDIA Developer Toolkit will save developers time and money in creating
games that deliver almost lifelike graphics and physics realism. The
platform also consists of: NVIDIA GeForce(R) 8 Series graphics cards,
NVIDIA nForce(R) 680 motherboards, and DirectX 10. This is the world's most
advanced game development platform; it enables the creation of
ground-breaking next-generation content that will reset consumer
expectations for realism in PC games.
The new NVIDIA Developer Toolkit makes it easier for developers to
create Microsoft DirectX 10-compatible games by offering instructive code
samples, advanced shaders, performance tuning, and more. The Toolkit
delivers significant performance gains and saves developers time in
developing and optimizing games.
NVIDIA is demonstrating the entire development platform and
distributing some of its components free of charge at the Game Developers
Conference (Booth #5134, North Hall) in San Francisco. Some of the new
tools are also available online at developer.nvidia.com.
The NVIDIA Developer Toolkit includes:
-- SDK 10: all-new DirectX 10, OpenGL, and CUDA code samples for the
latest GPUs
-- Texture Tools: Powerful libraries and plug-ins for working with
textures -- now with DirectX 10 support and approximately 10x faster
due to GPU acceleration via CUDA
-- PerfKit 5: powerful tools for debugging and profiling GPU applications
for Windows Vista and DirectX 10 -- now with shader edit-and-continue,
render state modification, customizable graphs and counters, and more
-- ShaderPerf 2: detailed shader performance information with support for
new drivers
-- FX Composer 2: a world-class development environment for cross-platform
shader authoring; DirectX and OpenGL support with HLSL, Cg, and
COLLADA FX
-- Shader Library: the world's largest collection of GPU shaders featuring
more than 100 different shader effects and support for external
submissions
Cevat Yerli, president of Crytek, said, "We use the NVIDIA developer
tools frequently for performance analysis, optimization, shaders, and
testing. The NVIDIA developer tools have saved us a significant amount of
time and money in the course of our work on Crysis. The exceptional
debugging, visualization and profiling capabilities in these tools make
them a 'must' for any development group. It actually amazes me that NVIDIA
provides them for free."
"NVIDIA's developer tools are some of the best in the industry," said
Mark Robinson, technical director at Rockstar San Diego. "I use FX Composer
regularly to quickly prototype shaders, the SDK for inspiring new
techniques, and PerfKit for detailed performance analysis and debugging."
NVIDIA is distributing some of the latest tools at GDC, including SDK
10, Texture Tools, Shader Library, and ShaderPerf. The other tools will be
released after GDC. In addition, developers can attend detailed sessions on
NVIDIA development technology on Thursday, March 8th, beginning at 9 am in
Room 3018 (West Hall). For more information on the NVIDIA sessions, please
go to: http://developer.nvidia.com/object/gdc-2007.html.
For more details on the ultimate development platform, please visit:
http://developer.nvidia.com/page/home.html.
About NVIDIA
NVIDIA Corporation is the worldwide leader in programmable graphics
processor technologies. The Company creates innovative, industry-changing
products for computing, consumer electronics, and mobile devices. NVIDIA is
headquartered in Santa Clara, CA and has offices throughout Asia, Europe,
and the Americas. For more information, visit http://www.nvidia.com.
Certain statements in this press release including, but not limited to:
the benefits, impact, performance, pricing and features of the NVIDIA
development platform and the NVIDIA Developer Toolkit; the transition of
the game development industry; and the release of tools are forward-looking
statements that are subject to risks and uncertainties that could cause
results to be materially different than expectations. Such risks and
uncertainties include, but are not limited to, unanticipated changes in the
game development industry; changes in the way games are developed; software
bugs; manufacturing defects; developments of new products and technologies
by competitors; continued acceptance and use of new technologies and
products; the impact of competitive products and pricing alternatives;
changes in industry standards and interfaces; as well as other factors
detailed from time to time in the reports NVIDIA files with the Securities
and Exchange Commission including its Form 10-Q for the quarter ended
October 29, 2006. Copies of reports filed with the SEC are posted on our
website and are available from NVIDIA without charge. These forward-looking
statements are not guarantees of future performance and speak only as of
the date hereof, and, except as required by law, NVIDIA disclaims any
obligation to update these forward-looking statements to reflect future
events or circumstances.
Copyright(C) 2007 NVIDIA Corporation. All rights reserved. NVIDIA, the
NVIDIA logo, GeForce and nForce are trademarks or registered trademarks of
NVIDIA Corporation in the U.S. and/or other countries. All other company
and/or product names may be trade names, trademarks and/or registered
trademarks of the respective owners with which they are associated.
Features, pricing, availability, and specifications are subject to change
without notice.
SOURCE NVIDIA Corporation
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Related links: http://www.nvidia.com/
Photo Notes: NewsCom: http://www.newscom.com/cgi-bin/prnh/20070307/SFW040 http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO AP Archive: http://photoarchive.ap.org PRN Photo Desk, photodesk@prnewswire.com
CONTACT: Ken Brown of NVIDIA Corporation, +1-408-486-2626, or kebrown@nvidia.com
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