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id Software Develops New Team Based Mission Pack for QUAKE III Arena(TM); id and Activision Showcase QUAKE III: Team Arena(TM) at This Year's E3

    MESQUITE, Texas, May 4 /PRNewswire/ -- Activision, Inc. (Nasdaq: ATVI) and
id Software(TM) today announced the development of QUAKE III:  Team Arena.
The first mission pack to be developed by id Software since the Master Levels
for DOOM(TM), this pack will bring advanced team play to QUAKE III Arena's
insanely addictive deathmatch experience, and will make its debut at
Activision's booth #646 in the South Hall at the Electronic Entertainment
Expo.
    Beyond classic team deathmatch and capture the flag, QUAKE III: Team Arena
blends id's hallmark visceral frag fests with strategic cooperative team play.
The pack will feature multiple gameplay modes where players will jockey for
control of strategic areas and resources within the new maps designed
specifically for team and tournament play.  In one of the new game modes,
"Harvester," teams compete for skulls that appear in the center of the arena
when a player gets fragged.  To claim victory, players must collect the skulls
of fallen opponents and battle their way into the enemy stronghold.  Team
coordination and communication is critical in this delicate balance of
offensive and defensive supremacy.
    "Anyone who has enjoyed the fast-paced, high energy battles in QUAKE III
Arena is going to be instantly addicted to the mayhem in this mission pack,"
said Todd Hollenshead, CEO of id Software.  "The new weapons, arenas and game
types will make this addition a must have for any QUAKE III Arena fan."
    "With QUAKE III Arena, id created the definitive deathmatch game," said
Mitch Lasky, executive vice president of Activision Studios.  "Only id could
take QUAKE III Arena to the next level by developing a mission pack that melds
their legendary gameplay with new advanced team play features."
    In addition to new modes of play, QUAKE III:  Team Arena will feature new
weapons and power-ups that will make QUAKE III Arena more furious and
viciously satisfying than ever.  New team power-ups will allow players to take
on unique class abilities.  Players can choose to be one of these class types
by grabbing a team power-up located at their base.  Team power-ups are useable
by a single player at a time, and last until the player's character is
fragged.  Once the player is fragged, the power-up again becomes available to
the team.  The team power-ups are located in each team's base and can only be
used by that team.  Power-ups include "Scout" (increased speed), and "Doubler"
(increased damage).
    QUAKE III Arena's already potent arsenal has been treated to a lethal
makeover in the mission pack.   The seminal nail gun will reappear in QUAKE
III:  Team Arena in its most wicked incarnation to date.  A new proximity mine
launcher will allow teams to reinforce strategic locations, and the notorious
chain gun will reduce the opposing team's forces to chum.
    To help clearly identify friends and foes alike, the mission pack will
allow players to select from different teams, each with their own pre-designed
logo and skin.  Players can further customize their character with new male
and female models, each with a number of unique heads to represent a different
team member.  A redesigned user interface and menu system will make game
setup, team awareness and in-game communication even easier.
    To play QUAKE III:  Team Arena, players must have the original QUAKE III
Arena installed; Microsoft Windows 9X or NT 4.0 with 100%-compatible computer
system; Pentium 266 MHz processor with a 4MB Video Card or an AMD 350K6-2
processor with a 4MB Video Card; 64 MB RAM; quad-speed CD-ROM drive; 100% and
a Sound Blaster-compatible sound card.  Multiplayer gameplay is available
through network and the Internet via IPX and TCP/IP.

    About id Software
    id -- Freud's primal part of the human psyche and one of the hottest game
shops on Earth -- has been rocking the gaming world from Mesquite, Texas since
1991.  As a renowned leader in the industry, id Software forged such frenetic
titles as Wolfenstein 3-D(TM), DOOM(TM), DOOM II(TM), QUAKE(TM) and
QUAKE II(TM).  With intense graphics and mind-blowing adventure, id's games
continually break retail and shareware sales records.  And, in keeping with
tradition, id Software has amplified the world of adrenaline pumping 3-D
gaming with the release of their latest action title, QUAKE III Arena.  id's
advanced QUAKE III Arena engine is leading the next revolution in 3-D
interactive games with both single and multiplayer technology.  Check out more
about id Software at http://www.idsoftware.com .

    About Activision
    Headquartered in Santa Monica, California, Activision, Inc. is a leading
worldwide developer, publisher and distributor of interactive entertainment
and leisure products.  Founded in 1979, Activision posted revenues of
$436 million for the fiscal year ended March 31, 1999.
    Activision maintains operations in the US, Canada, the United Kingdom,
France, Germany, Japan, Australia and The Netherlands.  More information about
Activision and its products can be found on the company's World Wide Web site,
which is located at http://www.activision.com .

    The statements contained in this release that are not historical facts are
"forward-looking statements."  The company cautions readers of this press
release that a number of important factors could cause Activision's actual
future results to differ materially from those expressed in any such
forward-looking statements.  These important factors, and other factors that
could affect Activision, are described in the Company's Annual Report on Form
10-K for the fiscal year ended March 31, 1999, which was filed with the United
States Securities and Exchange Commission.  Readers of this press release are
referred to such filings.

    QUAKE(R) is a registered trademark of Id Software, Inc. Quake III:  Team
Arena(TM), QUAKE III Arena(TM) , QUAKE II(TM), DOOM(TM) and the Id
Software(TM) name are trademarks of Id Software, Inc.  Activision(R) is a
registered trademark of Activision, Inc.  All other trademarks and trade names
are properties of their respective owners.

    For Information, Contact:

    United States:       Michael Larson, 310.255.2592, mjlarson@activision.com

    United Kingdom:      Guy Cunis, 44 1895 456 700, gcunis@activision.co.uk

    France:              Diane de Domecy, 01 34 34 67 06, diane@atvi.fr

    Australia:           Amy Pym, 612 9869 0977, apym@activision.com.au

    Germany:             Markus Wilding, 49 89 9611 8813,
                         mwilding@activision.de

    European Countries:  Sarah Ricchiuti, 44 1895 456 700,
    (Excluding UK,       sricchiuti@activision.co.uk
     France,
     and Germany)

        For Information on id Software, Contact:

        Bryce Baer/Wendy Zaas,
        The Bohle Company, 310.785.0515, 310.785.1113 (fax)
        bryce@bohle.com/wendy@bohle.com


SOURCE Activision, Inc.; id Software




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    CONTACT:
    Michael Larson, 310-255-2592,
    mjlarson@activision.com, Guy Cunis, 44-1895-456-700,
    gcunis@activision.co.uk (in the United Kingdom), Diane de Domecy,
    01-34-34-67-06, diane@atvi.fr (in France), Amy Pym,
    612-9869-0977, apym@activision.com.au (in Australia), Markus
    Wilding, 49-89-9611-8813, mwilding@activision.de (In Germany), or
    Sarah Ricchiuti, 44-1895-456-700, sricchiuti@activision.co.uk
    (European Countries excluding UK, France, and Germany), all for
    Activision; or Bryce Baer, bryce@bohle.com or Wendy Zaas,
    wendy@bohle.com, both of The Bohle Company, 310-785-0515, or fax,
    310-785-1113, for id Software