Eagerly Anticipated Street Racing Game Features Nearly 50 Licensed Cars,
Real-Time Modding with Hundreds of Authentic Aftermarket Parts, Realistic
Physics and Damage; and Vast Online Head-to-Head Action with Racing for 'Pink
Slips'
LOS ANGELES, May 11 /PRNewswire-FirstCall/ -- E3 -- Rolling up to the
starting line and challenging any and all comers in the racing category,
Acclaim Entertainment, Inc. (Nasdaq: AKLM) today unveils its eagerly
anticipated street racing video game, Juiced, at the Electronic Entertainment
Expo (E3). Launching this fall for the PlayStation(R)2 computer entertainment
system, the Xbox(R) video game system from Microsoft and PC, Juiced uniquely
combines the depth of a car modification simulation with the authenticity of
true street racing tactics and culture. Juiced features nearly 50 licensed
vehicles; real-time modding with hundreds of authentic aftermarket parts; more
than 7.2 trillion unique custom car creations; realistic car physics and
damage; and a robust suite of online head-to-head play modes, including for
the first time ever, "crew based" team racing and racing for competitors'
"pink slips."
"Since announcing Juiced in January, the game has quickly become one of
this year's most anticipated releases," said Marc Metis, Senior Vice President
of Brand Management for Acclaim. "Juiced captures the thrill of street racing
in an authentic way, from licensed cars and vast customization options, to
online racing for pink slips, resulting in an unparalleled gaming experience.
We encourage all E3 attendees to get behind the wheel of Juiced and see for
themselves why this racing title will be king of the streets when it launches
in the fall."
Developed by Juice Games, Juiced is a racing simulation that totally
immerses players in the lifestyle, community and risk-taking of the real-life
street racing scene in a unique and compelling way. Juiced doesn't pay lip-
service to the modding scene, it takes players there and immerses them in the
culture -- from the dashboard to the drivetrain. Style comes in a close
second to speed, however, it takes more than a fresh coat of pearlescent paint
to earn respect on the road; it takes the ball bearings to go up against the
trash-talking, nitrous-burning faithful who want to strip everyone of their
cash, cars and pride. Juiced also lets players connect with their community
and share the high-octane action by recruiting drivers to become part of their
crew and race together as a team to put the brakes on the competition.
Juiced will offer many exciting features, including:
* Nearly 50 licensed vehicles;
* Hundreds of authentic aftermarket parts from leading manufacturers
such as A'PEXi, AEM, Bridgestone, Ferodo, Konig, Alpine and HKS that
provide players with thousands of personalized vehicle customization
combinations;
* Progressive, non-linear gameplay that enables players to build their
characters and cars, and gain respect and notoriety by winning races
and cash;
* Online head-to-head play on all platforms, including first ever "pink
slip" and team-based crew racing, player-controlled race criteria such
as track locations, car types, country of origin, and engine and cash
requirements;
* Online world statistics database that will be used to measure overall
global player rankings, lap records, fastest speeds achieved, and most
expensive cars, successful crews and points scored in an online event;
* Unique blending of simulation and the high-octane appeal of arcade-
style racing;
* Ability to build custom racing crews that work together as a team to
win races;
* Authentic car physics and damage.
Juiced will be available in the fall of 2004 the PlayStation(R)2 computer
entertainment system, the Xbox(R) video game system from Microsoft and PC at
suggested retail prices to be determined. For more information on this game,
please visit http://www.acclaim.com. Acclaim's complete showcase of products will be
featured at the 2004 Electronic Entertainment Expo in Los Angeles, CA at booth
#152 in the Concourse Hall.
About Juice Games
Juice Games was only officially "born" in January 2003, however, the team
has been working together for nearly a decade first at Digital Image Design
and latterly as Rage Warrington. With a history that spans games like TFX,
EF2000, eRacer, Typhoon and the critically acclaimed but unreleased,
Lamborghini, Juice Games has an enviable back catalog. Utilizing their own
leading edge technology Juice Games develop for Xbox(TM), PlayStation(R)2
computer entertainment system, PC, ID TV and mobile platforms. For more
information please visit http://www.juicegames.com.
About Acclaim Entertainment
Based in Glen Cove, N.Y., Acclaim Entertainment, Inc., is a worldwide
developer, publisher and mass marketer of software for use with interactive
entertainment game consoles including those manufactured by Nintendo, Sony
Computer Entertainment and Microsoft Corporation as well as personal computer
hardware systems. Acclaim owns and operates five studios located in the
United States and the United Kingdom, and publishes and distributes its
software through its subsidiaries in North America, the United Kingdom,
Australia, Germany, France and Spain. The Company uses regional distributors
worldwide. Acclaim also distributes entertainment software for other
publishers worldwide, publishes software gaming strategy guides and issues
"special edition" comic magazines periodically. Acclaim's corporate
headquarters are in Glen Cove, New York and Acclaim's common stock is publicly
traded on NASDAQ.SC under the symbol AKLM. For more information please visit
our website at http://www.acclaim.com.
"PlayStation" and the "PS" Family logo are registered trademarks of Sony
Computer Entertainment Inc.
Xbox is a registered trademark of Microsoft Corporation in the United
States and/or other countries.
The statements contained in this release which are not historical facts
are "forward-looking statements." Acclaim cautions readers of this press
release that a number of important factors could cause Acclaim's actual future
results to differ materially from those expressed in any such forward-looking
statements. These important factors, including, without limitation, the
financial strength of the interactive entertainment industry, dependence on
new product introductions and the ability to maintain the scheduling of such
introductions, technological changes, dependence on major platform
manufacturers and other factors that could affect Acclaim, are described in
Acclaim's Annual Report on Form 10-K for the fiscal year ended March 31, 2003,
and Acclaim's subsequent Quarterly Reports on Form 10-Q, all of which were
filed with the United States Securities and Exchange Commission. Readers of
this press release are referred to such filings.
Contact:
Alan B. Lewis Tara Monahan
Acclaim Entertainment, Inc. Acclaim Entertainment, Inc.
(516) 656-5000 (516) 656-5000
alewis@acclaim.com tmonahan@acclaim.com
SOURCE Acclaim Entertainment, Inc.
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Related links: http://www.acclaim.com http://www.e3expo.com/e3expo
CONTACT: Alan B. Lewis, +1-516-656-5000, or alewis@acclaim.com, or Tara Monahan, +1-516-656-5000, or tmonahan@acclaim.com, both of Acclaim Entertainment, Inc.
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