New Capabilities Include: Micro-Installer, Trimmed NURBS, TouchSense(R) Force
Feedback Support and More!
NEW ORLEANS, July 25 /PRNewswire/ -- SIGGRAPH -- Hypercosm, Inc., the
leading provider of Internet 3D simulation technology, announced the release
of Hypercosm Player v. 2.0. The new release adds significant depth to
Hypercosm's already feature rich Web 3D platform. Support of products and
technologies offered by Hypercosm's new strategic partners, including
Immersion Corporation and StereoGraphics Corporation, expand the platform's
breadth.
Hypercosm's Player v. 2.0 includes such new capabilities as:
-- A self-updating micro-installer. At less than 100 Kbytes, the
micro-installer is automatically downloaded when an end-user views any
Hypercosm media. Thereafter, the micro-installer can automatically
update itself as needed, fetching components on demand.
-- Support for Trimmed NURBS, a high level modeling technique that will
further shrink Hypercosm's already incredibly small media files, while
at the same time, increasing visual fidelity.
-- Optional messages shown during the interstitial period may now include
those in the Animated GIF format.
Hypercosm Player 2.0 also offers native support for two partner
technologies:
-- Hypercosm, Inc. has partnered with Immersion Corporation to create a
more realistic and interactive 3D Web environment leveraging
Immersion's patented TouchSense(TM) technology. With a compatible
mouse, Hypercosm media will actually convey the real-time sense of
touch as part of the Web 3D experience.
-- Hypercosm, Inc. has partnered with StereoGraphics(R) Corporation to
bring low-cost Virtual Reality to the Web-top by incorporating support
for CrystalEyes(R) stereo 3D glasses. All Hypercosm media displayed
by Hypercosm Player v. 2.0 is automatically retrofitted for use with
the CrystalEyes(R) stereo 3D glasses presenting a dynamic stereoscopic
3D image that leaps out of the user's screen.
About Hypercosm, Inc.
Hypercosm, Inc. is privately held with corporate offices in San Jose,
California and Madison, Wisconsin. The company's technology is uniquely
differentiated from other Internet media solutions by the incredibly small
size of its content and the unparalleled degree of simulation and
interactivity it permits. The company positions itself as a player in the
Internet infrastructure area, with focus on customer care, online learning,
and entertainment.
Hypercosm's remarkable technological innovation can be experienced at
http://www.waycoolgames.com, at http://www.waycoollearning.com, or at http://www.hypercosm.com,
where the Hypercosm Player and Hypercosm Studio software can be downloaded for
free.
Hypercosm, Hypercosm 3D, OMAR, Hypercosm Studio, and Hypercosm MaxLink are
trademarks of Hypercosm, Inc. All other products are trademarks of their
respective holders.
Contact: Brenda Kennedy of Hypercosm, Inc., 408-938-5725, or email,
bkennedy@hypercosm.com; or Ned Barnett of Firebaugh Communications,
702-696-1200, or email, ned@yourprteam.com, for Hypercosm, Inc.
SOURCE Hypercosm, Inc.
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Related links: http://www.waycoolgames.com http://www.waycoollearning.com http://www.siggraph.org/s2000
CONTACT: Brenda Kennedy of Hypercosm, Inc., 408-938-5725, or email, bkennedy@hypercosm.com; or Ned Barnett of Firebaugh Communications, 702-696-1200, or email, ned@yourprteam.com, for Hypercosm, Inc.
NOTE TO EDITORS: For downloadable logos, product specs, and more technical information, please see http://www.hypercosm.com. For more information, or to interview Perry Kivolowitz or Abe Megahed, the Company's President and CEO respectively, please call contacts below.
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