Worldwide Leader in Visual Processing Leads Programmability Charge With New
Products, Tools and Partners
SIGGRAPH - SAN DIEGO, July 29 /PRNewswire-FirstCall/ -- NVIDIA Corporation
(Nasdaq: NVDA), the worldwide leader in visual processing solutions, today
announced that over 250 innovative NVIDIA Quadro(R) FX graphics solutions are
populating the SIGGRAPH 2003 show floor in training sessions, booths,
giveaways, and specialty pavilions. Recognized as the world's largest
marketplace of computer graphics and interactive techniques, SIGGRAPH is the
premier forum for getting up close and hands-on with the newest hardware,
software tools, and applications from NVIDIA and its partners.
(Photo: NewsCom: http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO )
"The graphics industry is the most dynamic industry in the computing
market," said Dan Vivoli, executive vice president of marketing at NVIDIA.
"Over the last year, NVIDIA and the industry as a whole have taken gigantic
strides with the introduction of high-level shading languages such as
Microsoft's HLSL, NVIDIA's Cg, and the emerging OpenGL(R) Shading Language;
programmable hardware like NVIDIA Quadro FX and GeForce(TM) FX; and APIs
including OpenGL 1.5 and DirectX(R) 9.0. The entire graphics industry is
focused on delivering awe-inspiring graphics content in real-time to people
around the world."
Exciting NVIDIA events at SIGGRAPH 2003 include:
-- Joining "Dawn," NVIDIA's attractive pixie, along with other animated
celebrities at SIGGRAPH's version of the Oscars. Don't miss opening
night at the exclusive Electronic Theatre featuring the best short
animations of the year.
-- Checking out larger-than-life displays powered by groundbreaking new
NVIDIA Quadro FX 3000G and single-system powerwall solutions.
-- Enlisting attendees in the programmable graphics revolution. NVIDIA
supplies the ammunition with beginner to advanced Cg training, six
sessions each day, through July 31st in Rooms 27 A and B.
-- Got art? Compete in one of NVIDIA's art contests. Contestants have
20 minutes to draw and compete for prizes in booth #1611.
-- Academic enlightenment. NVIDIA U provides free training to graduate
students and professors on next-generation graphics solutions, Cg
programming, and real-time rendering technology.
-- NVIDIA sponsored tutorials and sessions throughout the conference,
including graphics industry pioneers such as Kurt Akeley speaking on
real-time shading.
"In addition to being all over the show floor and in the training rooms,
NVIDIA products will be available for sale from PNY Technologies at SIGGRAPH,"
said Matt Mustachio, senior director of marketing for PNY. "PNY is focused on
meeting the needs of its professional customers, including providing the
convenience of shopping right off the convention center floor."
NVIDIA's products and partners can be found at the show in the Company's
main booth #2625.
About NVIDIA
NVIDIA Corporation is a market leader in visual computing technology
dedicated to creating products that enhance the interactive experience on
consumer and professional computing platforms. Its graphics and
communications processors have broad market reach and are incorporated into a
wide variety of computing platforms, including consumer digital-media PCs,
enterprise PCs, professional workstations, digital content creation systems,
notebook PCs, military navigation systems and video game consoles. NVIDIA is
headquartered in Santa Clara, California and employs more than 1,600 people
worldwide. For more information, visit the Company's Web site at
http://www.nvidia.com .
Certain statements in this press release, including any statements
relating to the Company's performance expectations for NVIDIA's family of
products and expectations of continued revenue growth, are forward-looking
statements that are subject to risks and uncertainties that could cause
results to be materially different than expectations. Such risks and
uncertainties include, but are not limited to, manufacturing and other delays
relating to new products, difficulties in the fabrication process and
dependence of the Company on third-party manufacturers, general industry
trends including cyclical trends in the PC and semiconductor industries, the
impact of competitive products and pricing alternatives, market acceptance of
the Company's new products, and the Company's dependence on third-party
developers and publishers. Investors are advised to read the Company's Annual
Report on Form 10-K and quarterly reports on Form 10-Q filed with the
Securities and Exchange Commission, particularly those sections entitled
"Certain Business Risks," for a fuller discussion of these and other risks and
uncertainties.
NOTE: OpenGL is a registered trademark of Silicon Graphics, Inc., in the
United States and/or other countries worldwide. All company and/or product
names may be trade names, trademarks and/or registered trademarks of the
respective owners with which they are associated. Features, pricing,
availability, and specifications are subject to change without notice.
SOURCE NVIDIA Corporation
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Related links: http://www.nvidia.com
Photo Notes: NewsCom: http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO AP Archive: http://photoarchive.ap.org PRN Photo Desk, 888-776-6555 or 212-782-2840
CONTACT: Charlie Rasch of NVIDIA Corporation, +1-408-486-8236, or crasch@nvidia.com
NOTE TO EDITORS: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/view.asp?PAGE=press_room
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