NVIDIA Scene Graph NVSG 3.2 SDK Incorporates SLI(TM) Technology, Tunes
Performance and Includes Latest Cg 1.5 and Volume Rendering Features
BOSTON, Aug. 1 /PRNewswire-FirstCall/ -- SIGGRAPH 2006 -- NVIDIA
Corporation (Nasdaq: NVDA), the worldwide leader in programmable graphics
processor technologies, today released the latest version of its NVIDIA
Scene Graph Software Development Kit (NVSG SDK), allowing developers to
optimize applications and exploit the latest professional graphics
processing hardware. The NVIDIA NVSG 3.2 is widely used in a range of
markets-from automotive styling and design to broadcast graphics and game
development-and is available at no charge to developer partners of NVIDIA.
(Logo: http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO )
NVIDIA NVSG Version 3.2 offers several new features and performance
improvements, including:
-- Volume rendering for the display of 3D volume data such as MRI scans
-- Microsoft Vista support
-- NVIDIA SLI Multi-GPU support to take advantage of multiple graphics
processing units in a single system
-- Cg 1.5 support for shaders written with the latest version of the Cg
programming language
-- Improved performance with a reduced memory footprint and improved
texture handling and caching
The NVSG SDK is an object-oriented programming library (C++) that
simplifies and speeds the development of high-performance 3D applications.
The library also provides a comprehensive set of classes developers can
combine and extend to create fast, reliable graphics applications.
"The NVIDIA scene graph provides application developers with a software
infrastructure to quickly create sophisticated and high-performance 3D
graphics applications," said Jeff Brown, general manager, NVIDIA
Professional Solutions Group. "This new version of NVSG is highly
extensible, GPU-centric and shader aware; it is also operating system and
graphics API independent, and offers cluster and
multiprocessing/multi-threading support. The enhanced list of features in
NVSG makes it an extremely robust, future-proof scene graph."
NVSG can be used to develop high-performance 3D applications for visual
simulation, manufacturing, simulation-based design, scientific and medical
visualization, broadcast video, architectural walkthroughs and
computer-aided design. NVSG enables developers to make optimal use of the
hardware performance and sophisticated feature set of NVIDIA Quadro(R)
graphics. NVSG operates on top of the OpenGL(R) application programming
interfaces (API) in either 32-or 64-bit Microsoft Windows or Linux
operating system environments. NVSG is architected to allow for the
integration of other rendering platforms such as Microsoft(R) DirectX(R).
In addition to being API and operating system independent, NVSG takes
advantage of higher-level shader interchange formats. It features optimized
memory management for NVSG objects, can be applied to clusters when used in
conjunction with a genlock-capable NVIDIA Quadro(R) FX graphics solution,
and supports multithreading and multi-pass rendering. Open and easily
extensible, NVSG allows developers to create their own interfaces to add a
variety of import and export file formats. NVSG 3.2 is available for
download at http://www.developer.nvidia.com.
NVIDIA Corporation
NVIDIA Corporation is the worldwide leader in programmable graphics
processor technologies. The Company creates innovative, industry-changing
products for computing, consumer electronics, and mobile devices. NVIDIA is
headquartered in Santa Clara, CA and has offices throughout Asia, Europe,
and the Americas. For more information, visit http://www.nvidia.com.
Certain statements in this press release including, but not limited to,
the features, benefits, performance, possible uses and capabilities of the
NVIDIA Scene Graph Software Development Kit, markets using NVIDIA NVSG 3.2,
and use with NVIDIA Quadro graphics are forward-looking statements that are
subject to risks and uncertainties that could cause results to be
materially different than expectations. Such risks and uncertainties
include, but are not limited to, software defects, delays related to
release of new products, market acceptance of our technology, the impact of
competitive products, unanticipated loss of performance, changes in
industry standards and interfaces, our dependence on third-party developers
and publishers and other risks detailed from time to time in the NVIDIA
reports filed with the Securities and Exchange Commission including its
Form 10-Q for the quarter ended April 30, 2006. These forward-looking
statements speak only as of the date hereof. NVIDIA disclaims any
obligation to update these forward-looking statements.
NOTE: All company and/or product names may be trade names, trademarks
and/or registered trademarks of the respective owners with which they are
associated. Features, pricing, availability, and specifications are subject
to change without notice.
SOURCE NVIDIA Corporation
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Related links: http://www.nvidia.com/
Photo Notes: NewsCom: http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO AP Archive: http://photoarchive.ap.org PRN Photo Desk photodesk@prnewswire.com
CONTACT: Kelly Dove of NVIDIA Corporation, +1-512-401-4514, or kdove@nvidia.com
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