AGEIA physX Hardware and Software Used in Highly Imaginative Ways by Creative
Entrepreneurs Building Tools for Artists
LOS ANGELES, Aug. 2 /PRNewswire/ -- At SIGGRAPH 2005, AGEIA(TM)
Technologies, Inc., the pioneer in hardware-accelerated physics for games,
today announced that it is receiving broad support from third-party vendors of
tools, plug-ins, game editors, and middleware. These innovative companies are
using the AGEIA physX(TM) SDK (formerly called NovodeX(TM)) to enhance the
power of their tools in a variety of unique ways, while providing support for
hardware acceleration using the AGEIA physX(TM) processor.
"It is truly fascinating to see the ways that tools vendors are using
AGEIA physX technology, beyond even what we ourselves could have imagined at
AGEIA," said Andy Keane, vice president of marketing at AGEIA. "These vibrant
entrepreneurial companies represent the future of creative tools and game
development, and it's very gratifying to see that AGEIA physX is a part of
their vision."
"AGEIA is creating many interesting synergies by drawing on the talents of
third-party tools vendors in the digital content creation space," said Jon
Peddie of Jon Peddie Research. "This strategy should pay off in their efforts
to bring real-time physics simulation to mass-market game consumers."
How Tools Vendors Are Using AGEIA PhysX Technology
-- EPHERE Productions: Collaborating with AGEIA to add physics capability
to Ornatrix, a hair solution plug-in for 3ds Max. The plug-in allows
artists to create, model, animate, and render any type of hair, fur, or
fiber-based object via the 3ds Max interface. http://www.ephere.com/
-- FerReel Animation labs: Incorporating AGEIA physX as a rigid body
solver to enhance speed and capability of Blast Code MOAB, a unique
method of creating fully geometric animated demolition sequences using
NURBS surfaces. Gamers using the AGEIA physX processor will experience
these effects with greatly increased performance and quality.
http://www.blastcode.com/
-- Fork Particle: Integrating AGEIA physX directly into Fork Particle
Studio, an authoring application for particle systems. Advanced physics
and collision support from the AGEIA physX platform will aid artists
and designers in creating spectacular special effects. Fork Runtime SDK
and AGEIA physX integration empowers game developers to simulate
computationally intense effects in real-time. http://www.forkparticle.com/
-- OC3 Entertainment: Integrating AGEIA physX technology into the
sampling rendering engine of FaceFX, a solution for synchronizing
facial animations to audio dialog with realtime feedback. Also planning
to experiment with new techniques for facial animation using AGEIA
physX processor, for example using physics to more accurately describe
how skin slides over the facial bones and muscles. http://www.oc3ent.com/
-- Orbaz Technologies: Using AGEIA physX for collision simulation for
Particle Flow Tools(TM) Box#2, a set of operators for Particle Flow for
fragmentation/fracturing and dynamic collision simulation in particle
systems. http://www.orbaz.com/
-- OverTheEdge: Using AGEIA physX to enable realistic physics simulation
for Unity Mac-based game editor. Providing scripting to determine
whether end user is using an AGEIA physX processor, allowing increased
use of particles, objects and effects. http://otee.dk/
About AGEIA
AGEIA(TM) Technologies, Inc. is a fabless semiconductor company and the
pioneer of hardware-accelerated physics for games. Its flagship product, the
physX processor, is the world's first dedicated physics processing unit -- a
completely new hardware category. The physX processor and supporting software
deliver the processing horsepower to calculate real-time interactive worlds.
Developers can define these worlds to obey the laws of classical physics, or
create their own physical laws that make their game a unique,
hyper-dimensional experience.
AGEIA seeks to ignite innovation in the games industry by working with
leading developers, publishers, add-in board vendors and console manufacturers
to deliver the next generation of physically immersive entertainment. Consumer
add-in boards and systems equipped with the AGEIA physX processor and games
that take advantage of the technology will be available in late 2005. For
more information visit http://www.ageia.com.
NOTE: AGEIA, physX and NovodeX are trademarks of AGEIA Technologies, Inc.
All other products are trademarks of their respective companies.
AGEIA Media Contact:
Kim Stowe
Stowe Consulting, Inc.
408-839-8750
kim@kimstowe.com
SOURCE AGEIA Technologies, Inc.
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Related links: http://www.ageia.com
CONTACT: Kim Stowe of Stowe Consulting, Inc., +1-408-839-8750, or kim@kimstowe.com, for AGEIA Technologies, Inc.
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