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The 2008 Game Developers Conference(R) Invites the Videogame Industry Back to San Francisco for Five Days of Networking, Learning and Inspiration February 18-22, 2008

 Registration Opens and Website Goes Live Tuesday, October 9 with Enhanced
   Navigation and a Focus on Community Through New Pass Structure, Online
  Social Networking and Newly Expanded Lineup of Industry Relevant Summits

    SAN FRANCISCO, Oct. 8 /PRNewswire/ -- CMP Technology's 2008 Game
Developers Conference(R) (GDC) returns to the Moscone Convention Center in
San Francisco to bring the videogame industry together for a week of
networking, learning, and inspiration February 18-22, 2008. The world's
largest industry-only event dedicated to the advancement of interactive
entertainment has taken steps this year to boost its focus on
community-building and networking with the expansion of its lineup of
summits that take a closer look at the industry's emerging trends, and
through its myGDC initiative, which features enhanced social/professional
networking capabilities on the GDC site. The conference is also simplifying
the pass structure to provide more intuitive access to the diverse
experiences at the GDC. Complete details and registration for the
conference will be available Tuesday, October 9 at http://www.gdconf.com.
    "Now that the Game Developers Conference is the world's largest
professionals-only game industry event, it's more essential than ever for
us to foster microcommunities that will enable clusters of attendees with
similar interests to share with and challenge each other," said Jamil
Moledina, Executive Director of the Game Developers Conference. "We are
taking a cue from our own content this year by broadening our trademark
exploration of breakthrough game development with particular attention to
the rise of casual and social online spaces. To embody these trends, we are
increasing our support of focused communities through summits, and have
enabled more individual profile development and professional networking on
our website starting next month."
    The GDC has made some significant changes in order to bring attendees
closer together and provide them with the most relevant content in 2008.
The timing for the content programming cycle was adjusted forward to ensure
that sessions reflect the most current trends and issues for the game
development community, and feature the most cutting-edge technologies. In
addition, the conference has expanded its lineup of single-track summits
dedicated to specific communities. The 2008 lineup includes the return of
the Serious Games Summit, the Independent Games Summit and the Casual Games
Summit. New to the schedule this year are the Game Outsourcing Summit,
pioneered in 2006 at the GDC's successful standalone summit in Los Angeles,
and the Worlds In Motion Summit, focusing on the intersection between games
and online worlds. The standalone GDC Mobile event continues as well, as a
dedicated conference with breakout sessions.
    Community interaction before, during, and after the GDC is also being
emphasized through new offerings including the myGDC social networking
features on GDConf.com launching in early November. All registered
conference attendees will be able to create, search and share profiles,
connect and collaborate with other GDC attendees, and continue the
networking long after the show. In addition to these virtual enhancements,
conference attendees will also gain more onsite face-to-face time with this
year's new option to purchase hourly attendee meeting rooms at the
conference, for a more professional and distraction-free pitch or business
meeting.
    More than 16,000 game industry professionals will convene during GDC
and, as such, intuitive access is another priority for the conference. GDC
passes are therefore now being divided into five easily navigable
categories. The All Access Pass offers entry into all GDC offerings
including lectures, panels, roundtables, keynotes, tutorials, summits like
the Serious Games Summit, and even the standalone GDC Mobile conference.
The Main Conference pass gives attendees access to the GDC's lectures,
panels, roundtables, and keynotes. The Summits and Tutorials pass allows
entrance into the entire summit lineup listed above, as well as the GDC's
popular technical one and two-day tutorials. There are also Expo Passes for
those who want to peruse the expo floor only, without attending any of the
GDC's editorial content, and a GDC Mobile pass for entry into that
conference exclusively. Details, prices and registration for all passes
will be available Tuesday, October 9 at http://www.gdconf.com.
    About the CMP Game Group (http://www.cmpgame.com)
    The CMP Game Group, a division of CMP Technology (http://www.cmp.com),
delivers essential information and enables community within the game
industry through events, services, and media. The group's flagship products
include the world-leading Game Developers Conference(R) and the Webby
Award-winning Gamasutra.com. For more information, please visit
http://www.cmpgame.com.
    About CMP Technology (http://www.cmp.com)
    CMP Technology is a marketing solutions company serving the technology
industry. Through its market-leading portfolio of trusted information
brands, CMP has earned the confidence of more technology professionals than
any other media company. As a result, CMP is the premier provider of
access, insight and actionable programs designed to connect sellers and
buyers in ways that yield superior return on investment. CMP Technology is
a subsidiary of United Business Media (http://www.unitedbusinessmedia.com),
a global provider of news distribution and specialist information services
with a market capitalization of more than $3 billion.


SOURCE CMP Game Group




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Related links:
  • http://www.gdconf.com/
    CONTACT:
    Sibel Sunar, sibel@fortyseven.com, or Brian
    Rubin, brian@fortyseven.com, both of fortyseven communications,
    +1-323-658-1200, for CMP Game Group; or Ben Veechai of CMP Game
    Group, +1-415-947-6280, bveechai@cmp.com