First Annual Summit Dedicated to Independent Games to Take Place at GDC
With Sessions on Development, Marketing, Distribution and Standout
Contributions to the Field
SAN FRANCISCO, Dec. 20 /PRNewswire/ -- Jeff Minter, a 25-year game
veteran and indie gaming legend, will keynote the first annual Independent
Games Summit (IGS) hosted by the CMP Game Group March 5-6 as part of the
2007 Game Developers Conference at San Francisco's Moscone Convention
Center.
In his keynote, indie veteran and Llamasoft founder Minter (Tempest
2000, Attack Of The Mutant Camels) will discuss his personal history in the
business, his design philosophy, and his current projects, including Space
Giraffe for Xbox 360 Live Arcade, in an extremely rare North American
appearance for the elusive programmer.
The IGS is a two-day event dedicated to the art and science of
development practices, distribution strategies, and innovative ideas in the
independent gaming community, and includes lectures from major indie
figures from Three Rings, Reflexive Entertainment, Telltale Games, The
Behemoth, Introversion, Valve, ThatGameCompany, NinjaBee, Gamelab, and many
more.
As a sneak peek, below are some more of the most highly anticipated IGS
sessions:
* Innovation in Indie Games, an exploration of creativity by the
developers of the Experimental Gameplay Project at CMU, IGF-winning
Braid and Everyday Shooter, among others.
* Fostering an Experimental Student Project: How Cloud Got Made, a look
back at lessons learned on the production process and finding the
balance between professional game development and student resources,
from the creators of PS3 game fl0w.
* Postmortem: Gastronaut Studios' Small Arms, an experiential study of
the frenetic Xbox Live Arcade multiplayer shooter and insight into
indie games on consoles
"Once we decided to move forward on the Summit, Jeff Minter was a
natural choice for the keynote," said Simon Carless, Independent Games
Festival (IGF) Chairman. "We're delighted to welcome both him and a
plethora of indie stars to the inaugural Independent Games Summit."
When asked about the IGS's relationship to the GDC and the gaming world
as a whole, Jamil Moledina, Executive Director, GDC, said: "Independent
games, like casual and online games, have become an essential element of
mainstream game development. For the past eight years, the Independent
Games Festival has been, like the indie film movement, a source of true
daring and a jumping board for reinvigorating large-scale commercial
development. Now with the growing importance of digital distribution of
indie and casual games on consoles, it is imperative for us to build on the
IGF experience and incubate an independent games focus at GDC."
Top-level sessions ranging across such broad subject matter as content
development, student contributions and accessibility are open to all
registrants. There are two new conference passes designed specifically for
the IGS. The IGS Classic Pass ($995 before early registration Jan. 31,
2007; $1,550 thereafter) grants access to the two-day summit, the GDC
lectures, panels, roundtables and keynotes, and the IGS Expo Pass
($275/$295) opens the doors to the summit sessions, the expo, five
intro-level sessions and GDC networking events.
More than 12,500 game industry professionals will convene during GDC,
the world's largest games industry-only event dedicated to the advancement
of resources, tools and technologies used to create interactive
entertainment. The GDC features more than 300 lectures, panels, tutorials
and round-table discussions on a comprehensive selection of game
development topics taught by leading industry experts.
For more information, or to register for the Independent Game Summit or
Game Developers Conference, please visit http://www.gdconf.com. Press registration
is also currently open.
About the CMP Game Group (http://www.cmpgame.com)
A core provider of essential information to the professional game
industry, the CMP Game Group offers market-defining content, and drives
community through the Game Developers Conference, Game Developer magazine,
the Webby Award-winning Gamasutra.com, the Serious Games Summit D.C., GDC
Mobile, GDC Europe, the Independent Games Festival, the Game Developers
Choice Awards, GDC London, the London Games Summit, GDCTV, GDCRadio, and
the GDC Focus On event series. For more information, please visit
http://www.cmpgame.com.
About CMP Technology (http://www.cmp.com)
CMP Technology is a marketing solutions company serving the technology
industry. Through its market-leading portfolio of trusted information
brands, CMP has earned the confidence of more technology professionals than
any other media company. As a result, CMP is the premier provider of
access, insight and actionable programs designed to connect sellers and
buyers in ways that yield superior return on investment. CMP Technology is
a subsidiary of United Business Media (http://www.unitedbusinessmedia.com), a
global provider of news distribution and specialist information services
with a market capitalization of more than $3 billion.
SOURCE CMP Technology
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CONTACT: Sibel Sunar, sibel@fortyseven.com, or Brian Rubin, brian@fortyseven.com, both of fortyseven communications, +1-323-658-1200, for CMP Technology; or Ellen Holbrook of CMP Technology, +1-415-947-6219, eholbrook@cmp.com
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