Beta drivers for OpenGL 3.0 API and GLSL 1.30 shading language now
available
LOS ANGELES, Aug. 14 /PRNewswire-FirstCall/ -- SIGGRAPH -- Yesterday,
just two days after the Khronos Group announced the new OpenGL(R) 3.0
standard, NVIDIA Corporation released beta drivers for the cross-platform,
3D graphics standard. The new drivers implement the OpenGL 3.0 API and the
GLSL 1.30 shading language for both Windows XP and Windows Vista on
selected GeForce(R) and Quadro(R) boards. With these drivers any developer
can now explore the capabilities of the new OpenGL 3.0 specification.
NVIDIA will be releasing production drivers for OpenGL 3.0 as a part of its
regular driver development program. More information and the drivers are
available free of charge at
http://developer.nvidia.com/object/opengl_3_driver.html.
(Logo: http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO)
The OpenGL specification provides software developers a broad set of
programmable 3D and 2D graphics rendering, visualization, and hardware
acceleration functions, allowing a program to run on a wide variety of
hardware platforms. An open, vendor-neutral standard, OpenGL is the
industry's most widely used and supported programming interface and is
available on major computer platforms, including Windows, Linux, and Mac
OS.
"OpenGL 3.0 is a significant advance for graphics standard and we're
proud that NVIDIA has played a major role in developing it," said Barthold
Lichtenbelt, Manager, Core OpenGL Software at NVIDIA and chair of the
OpenGL working group at Khronos. "OpenGL 3.0 will be a first-class API on
both GeForce and Quadro boards. Shipping drivers two days after this new
specification is released demonstrates our strong commitment to the OpenGL
developer community and our partners who rely on the standard."
OpenGL is controlled by the Khronos Group and the new 3.0 version
introduces dozens of new features to increase the functionality,
flexibility, and performance of the open, cross-platform standard for 3D
graphics acceleration. The new functionality includes: vertex array
objects, enhanced vertex buffer objects, 32-bit floating-point textures,
render and depth buffers, new texture compression schemes, sRGB frame
buffers, and an upgraded shading language. More information on the OpenGL
3.0 specification is at http://www.khronos.org/opengl/.
About The Khronos Group
The Khronos Group is an industry consortium creating open standards to
enable the authoring and acceleration of graphics and dynamic media on a
wide variety of platforms and devices. Khronos standards include OpenGL and
OpenGL ES. All Khronos members are able to contribute to the development of
Khronos specifications, are empowered to vote at various stages before
public deployment, and can accelerate the delivery of their cutting-edge
media platforms and applications through early access to specification
drafts and conformance tests. More information is available at
http://www.khronos.org.
About NVIDIA
NVIDIA is the world leader in visual computing technologies and the
inventor of the GPU, a high-performance processor which generates
breathtaking, interactive graphics on workstations, personal computers,
game consoles, and mobile devices. NVIDIA serves the entertainment and
consumer market with its GeForce graphics products, the professional design
and visualization market with its Quadro(R) graphics products, and the
high- performance computing market with its Tesla(TM) computing solutions
products. NVIDIA is headquartered in Santa Clara, Calif. and has offices
throughout Asia, Europe, and the Americas. NVIDIA's inaugural NVISION 08
conference will be held August 25-27, 2008 in San Jose, California. For
more information, visit http://www.nvidia.com and
http://www.nvision2008.com..
Certain statements in this press release including, but not limited to,
statements as to: the beta drivers for the new OpenGL 3.0 API; the benefits
and features, of the OpenGL 3.0 API; and our release of production drivers
for the OpenGL 3.0 API; are forward-looking statements that are subject to
risks and uncertainties that could cause results to be materially different
than expectations. Important factors that could cause actual results to
differ materially include: the impact of technological development and
competition; changes in consumer preferences and demands; software defects;
customer adoption of different standards or competitor's products; changes
in industry standards and interfaces as well as other factors detailed from
time to time in the reports NVIDIA files with the Securities and Exchange
Commission including its Form 10-Q for the fiscal period ended April 27,
2008. Copies of reports filed with the SEC are posted on our website and
are available from NVIDIA without charge. These forward-looking statements
are not guarantees of future performance and speak only as of the date
hereof, and, except as required by law, NVIDIA disclaims any obligation to
update these forward- looking statements to reflect future events or
circumstances.
(C) 2008 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA
logo, GeForce, and Quadro are trademarks and/or registered trademarks of
NVIDIA Corporation in the U.S. and other countries. Other company and
product names may be trademarks of the respective companies with which they
are associated. Features, pricing, availability, and specifications are
subject to change without notice.
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information on NVIDIA, please visit the NVIDIA Press Room at
http://www.nvidia.com/page/press_room.html
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