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Music Simulations Come From Nowhere to Overtake Sports as Second Most Played Video Game Genre

                       Majority Of Rockers are Female

    SAN FRANCISCO, Oct. 20 /PRNewswire/ -- Odyssey, an independent market
research firm focused exclusively on understanding consumers and
technology, today announced results from a study showing that music
simulations are now the second most played genre on video game consoles.
These findings were part of Odyssey's Homefront study, a quarterly tracking
study of ownership and usage of home media products and services among U.S.
households, conducted since 1994.

    "We have seen an explosion in the music simulation category," said Nick
Donatiello, Odyssey's President and CEO. "The phenomenal success of the
Rock Band and Guitar Hero franchises in the past year has reshaped the
landscape of the console game market."

    Odyssey's data shows that 58% of console game players are playing music
simulations, making it the second most played genre among console game
players -- behind only action games (65%) and ahead of sports (50%).

    Participation in sports gaming continues to slide. In 2008, 50% of
console gamers report playing sports games -- down from 55% in 2007 and
from 62% in 2005. "While sports is still one of the critical categories,
sports games are becoming relatively less important," said Donatiello.


Top 5 Game Genres Played On Video Game Consoles Other Simulations 32 Adventure RPG 36 Sports 50 Music Simulations 58 Action 65 (Percent of U.S. consumers over sixteen who play games on video game consoles) Majority Of Music Simulation Players Are Female In contrast to the other top console genres where the majority of players are male, the data from Homefront shows that 53% of those who play music simulations are female. "Typically males have dominated the major console game genres. The fact that females make up the majority of a key category may be the first meaningful indication that console gaming is beginning to expand its audience, but it is too soon to tell," said Erik Whiteford, Odyssey's Managing Director.
Video Game Console Penetration since January '95 January '95 38 July '95 38 January '96 35 July '96 35 January '97 33 July '97 32 January '98 33 July '98 36 January '99 35 July '99 36 January '00 35 July '00 36 January '01 39 July '01 39 January '02 40 July '02 39 January '03 38 July '03 37 January '04 36 November '05 37 June '07 35 July '08 40 (Percent of U.S. households with any video game console) The Homefront Study Released four times a year, Odyssey's Homefront Study provides a snapshot of household ownership and usage of various home media products and services, including PCs, online services, and video game consoles. Each study consists of representative, national surveys of more than 1,500 consumers and households. About Odyssey Founded in 1993, Odyssey is an independent market research firm focused exclusively on understanding consumers' attitudes and behaviors with regard to home and personal entertainment, information, communication, and commerce. Odyssey delivers representative consumer research that informs innovative demand-side strategies, and works with a handful of clients on their customer acquisition strategy, pricing, targeting, product configuration and brand positioning. Over the past fifteen years, Odyssey has developed a vast body of knowledge about the attitudes and behaviors of U.S. consumers specifically with regard to home media products and services. Companies interested in purchasing Odyssey research may reach the company at 800-742-1792 or via e-mail at homefront@odysseylp.com.
SOURCE Odyssey




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Related links:
  • http://www.odysseylp.com
    CONTACT:
    Spencer Dornin, +1-415-551-6558, for Odyssey